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Terraria armor penetration vs dmg vs crit chance
Terraria armor penetration vs dmg vs crit chance




terraria armor penetration vs dmg vs crit chance

This guide is simply an example of how one might play the ranger class. for Weapons with 300 damage and 4 base crit, and enemies with 50 defense, you want your damage bonus to be 20 more than your crit bonus.

terraria armor penetration vs dmg vs crit chance

There are a ton of weapons, accessories and buffs that you can include in your build. the sum of your bonus crit, weapon base crit and your enemy's damage reduction ratio (their defense divided by your damage after bonuses are applied). This item can be used simultaneously with the Stinger Necklace to ignore 10 defense, rather than 5. This guide is by no way the definitive way to play the ranger class.For example, Skeletron's Hands with 14 defense normally reduce Minishark + Musket Balls from 13 to 6 damage, but the Shark Tooth Necklace increases this to 8.5 damage (+42%) Raising damage from 10 damage per hit to 12 is equivalent to a 20% increase in damage. Mythril Armor Stats: +24 Defense, +22 Magic Damage, +10 Magic Crit Chance, +60 Max Mana -17 Mana usage (Magic) +37 Defense, +17 Melee damage, +28 Melee Crit chance (Melee) +27 Defense, +19 Ranged damage, +17 Ranged Crit Chance, 20 chance not to consume ammo (Ranged) Rank: A / C For a melee armor, this is a rather interesting sidegrade for Adamantite that sacrifices defense and.

#Terraria armor penetration vs dmg vs crit chance mod#

Crit calculation is fixed to remember crit chance at the time when projectile was created (the original mod uses actual chance which may be way lower at the time its checked). I like to boost the Critical Chance somewhere up into the 5075 (or higher) range. This is multiplied after defense so result is the same for projectiles that hit multiple times per shot vs projectiles that hit one time but with greater damage. For Warriors and Rogues my Primary Focus is Critical Chance > Critical Damage. For masterwork, my favorite is always gain guard on hit just for the sake of survivability on nightmare. The Shark Tooth Necklace is great for overcoming the shortcomings of early high fire rate, low damage weapons such as the Minishark and the Bee Gun, which fall short when fighting high defense enemies. For attack stat, my favorite is bonus crit and armor penetration.Placing a Water Candle and/or using a Battle Potion during a Blood Moon can increase the spawn rates to help obtain it.

terraria armor penetration vs dmg vs crit chance

It is easier to get this item pre-Hardmode, since the new Hardmode spawns will displace some of the Dripplers and Blood Zombies that drop it.This item is very useful in pre-Hardmode and early Hardmode because it has a fixed armor penetration value, and can be dropped in any Blood Moon.






Terraria armor penetration vs dmg vs crit chance